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Adventures of Teddy Ruxpin - Episode Guide- "Air And Water Races"
Ruxpin Online Contributor Kayla TheHedgeHog
now enter Day 2 of the Wizardweek competitions. Things kick
with Tweeg sewing the other competitors in their sleeping bags,
preventing them from making it to the first event of the day.
event? Synchronized swimming.
Louie: Yeah! And
I want the whole spectacle on film. The thrill of
The defeat of victory! *camera focuses on Tweeg*
triumph of stupidity.
We are then treated to Tweeg and a group
of Bounders performing a synchronized swimming program that has to be
seen to be believed.
Meanwhile, everyone else has awakened and
are struggling to get out of their sleeping bags. After a few
moments of playing bumper cars with their bags, a Fob pops out of one
of them. He frees the rest of the Fobs, who then proceed to
everyone else. The group arrives just as Tweeg is being
with the first, second, and third place medals. Only an
announcement by the Wizard stops the rightfully angered crowd from
Next on the agenda is the water
race. Tweeg immediately takes out Arin and Aruzia with a
hidden in his boat. The Grunges are the next to be taken out,
they don't seem too upset about it. Tweeg's next target is
He rams the Airship, knocking a portion of
the mast loose. The mast hits a modified motor engine that
Gimmick had set up, causing it to fall into the water. This
actually ends up being a good thing for the Trio, as the Airship speeds
up and barrels ahead. The resulting wave not only sinks
but it also propels the Fobs and the elf-woodsprite team right to the
finish line. As the Wizard is announcign the air race, the
Fobs from "Uncle Grubby" decide to swim out into the lake.
too long afterwards, Faye Fob realizes that her children are
missing. Frank reassures her that they're probably just off
playing. The baby Fobs, now tired of swimming, start to get
scared and cry for help. The Trio overhear their cries as
flying over the lake. Grubby volunteers to rescue them and
off the Airship. He grabs them up and swims them back to
Song: "Be Careful in the Water"
air race then begins. While Teddy is keeping tabs on the
racers, Gimmick briefly wonders how Ol' Beanly is doing.
cue, the illiper in question zooms by and accidentally bounces off the
Airship's balloon. More aerial hijinks ensue.
Song: "Let's Sail Away Today"
the end of the race, Leota takes first place, the Trio second, and the
Grunges third. While crossing the finish line, Ol' Beanly's
flips upside down, hurling him towards the ground. Only
quick thinking saves him from becoming an illiper pancake.
thus, day 2 of Wizardweek comes to a close.
set up the humorous theme of this arc, and "Air and Water Races"
continues the theme with a vengeance.
Tweeg is actually successful in keeping the other competitors from
getting to the first event in time. Unfortunately for him,
the only break he catches in this episode.
hijinks throughout the episode are nothing short of
From his somewhat disturbing synchronized swimming routine to his
method of competing in the air race, Tweeg easily steals this episode.
Beanly takes a close second, though. The poor illiper has
absolutely no clue what's going on throughout the air race.
only does he go the wrong way at the start, but he also unwittingly
gets into several dogfights with the Airship. To top it all
he almost flattens himself when he falls out of his airplane.
Tweeg takes first place for the episode, Ol' Beanly definitely takes
away from the humor for a moment, the moment when Grubby ignores his
fear of water and voluntarily jumps in the lake and saves the baby Fobs
is adorable. He teaches the valuable lesson that one can do
things, even if they are afraid.
fans of both Tweeg and Ol' Beanly will love this episode.
Also, those who love humor will also enjoy it.
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